3D MAX TUTORIALS

 

Animation Constraints

Animation constraints are used to help automate the animation process. They can be used to control an object’s position, rotation, or scale through a binding relationship with another object.

A constraint requires one object and at least one target object. The target imposes specific limits on the constrained object.

For example, if you want to quickly animate an airplane flying a predefined path, you could use a path constraint to restrict the airplane’s motion to a spline path.

The constraint’s binding relationship with its targets can be animated on or off over a period of time.

Common uses for constraints:

There are seven types of constraints:

Using Constraints with Bones

Constraints can be applied to bones as long as an IK controller is not controlling the bones. If the bones have an assigned IK controller, you can only constrain the root of the hierarchy or chain.


Comments

Home
Selectiong Objects
Selection Commands
Objects Properties
Programmers Forum
Birthday Gift Baskets
Creating Geometry
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Effects and Post-Production

Systems Animation
Character Assemblies Lights and Cameras
Advanced Lighting
Material Editor, Materials, and Maps
Rendering
3D MAX FORUM

Managing Scenes and Projects
Utilities
User Interface
Customizing the User Interface
Default Keyboards
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Rendering to Textures

Introduction
Glossary
Getting Started with 3ds max
Viewing and Navigation 3D Space
Modifiers
Surface Modeling
Precision and Drawing Aids
SpaceWarps and Particle
Adobe_Premiere Tutorials

Web Designer - offers freelance web design services, redesign, graphic design, content management, web development and e-commerce.
LTD