3D MAX TUTORIALS

 

Animation Controllers

Main toolbar > Curve Editor (Open) > Select a track in the Track View hierarchy. > Track View toolbar > Controller menu > Assign > > Choose a controller in the dialog.

Graph Editors > Track View – Curve Editor > Select a track in the Track View hierarchy. > Track View toolbar > Controller menu > Assign > > Choose a controller in the dialog.

Select an object. > Motion panel > Assign Controller rollout > Select a track. > Assign Controller > Choose a controller in the dialog.

Controllers, like constraints, handle the animation tasks in a scene, including:

Objects and parameters don't receive a controller until you animate them. As soon as you change a parameter with Auto Key on, or click in its track in Track View — Dope Sheet to add keys, the software assigns a controller to the parameter. The software chooses a default type for the controller, depending on the animation. You can change the default controller to some other type.

The animation controllers are organized in the following categories:

To change an assigned controller, use Controller > Assign in Track View or in the Motion panel.

The controllers and constraints are:

Attachment Constraint

Audio Controller

Bezier Controllers

Barycentric Morph Controller

Block Controller

Boolean Controller

Color RGB Controller (Point3 XYZ Controller)

Euler XYZ Rotation Controller

Expression Controller

Inverse Kinematics (IK)

Linear Controller

List Controller

Link Constraint

Look-At Constraint

Motion Capture Controller

Master Point Controller

Noise Controller

On/Off Controller

Orientation Constraint

Path Constraint

Position Constraint

Position XYZ Controller

PRS Controller

Reactor Controllers

Scale XYZ Controller

Script Controller

Slave Parameters Dialog (Block Controller)

Smooth Rotation Controller

Spring Controller

Surface Constraint

TCB Controllers

Transform Script Controller

Waveform Controller

See also

Working with Controllers

Animation Constraints


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