3D MAX TUTORIALS

 

Applying Modifiers

To apply a modifier, you use the Modifier Stack controls in the Modify panel. As the procedure below indicates, there are a number of different ways to apply a modifier.

See also

List of Available Modifiers

Using the Modifier Stack

Modifier Types Defined

Procedures

To apply a modifier to an object:

  1. Select the object.

  2. Do one of the following:

    • Choose the modifier from the drop-down Modifier List on the Modify panel.

    • Drag the name of the modifier from the stack display or the drop-down Modifier List to the object in a viewport. Use SHIFT+drag from the stack display to move the modifier, removing it from the original object and applying it to the new one. Use CTRL+drag from the stack display to copy the modifier, creating an instanced modifier applied to both the original object and the new one.

    • If the modifier buttons are visible on the Modify panel and the modifier you want is one of them, click the button.

    • Choose the modifier from the Modifiers menu.

    • Click the modifier's button in the Modifiers tab panel.


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