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Assign Material to Selection

Material Editor > Assign Material to Selection

Material Editor menu > Material menu > Assign to Selection

Assign Material to Selection applies the material in the active sample slot to the currently selected object or objects in the scene. At the same time, the sample slot becomes hot.

If you apply a mapped material to a parametric object, but forget to turn on Generate Mapping Coordinates, coordinates are automatically turned on by the Renderer at render time. In addition, if you apply a mapped material with Show Map in Viewport active to an object, that object's Generate Mapping Coords. option is turned on.

The Show Map in Viewport flag is saved with individual materials, so when you drag mapped materials from the modeless Browser onto objects in your scene, the mapping appears in the viewports.

The Undo command works for material assignment.

Procedure

To apply a material to objects in a scene:

  1. Select the sample slot that contains the material you want to apply.

  2. Select the objects you want to apply the material to.

  3. Drag from the sample slot to the objects. If more than one object is selected, you are asked whether you want to apply to the single object or to the whole selection.

    You can also apply materials by clicking Assign Material To Selection on the Material Editor toolbar.

Warning: When you apply a material to an object or selection, that material becomes a hot material. When you change the material's properties, the scene immediately updates to reflect those changes. Any object with that material will change its appearance, not just the objects in the current selection. When a material is hot, its sample slot is displayed with white corner brackets.

To make a material no longer hot so it doesn't change the current scene, click Make Material Copy.


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