There are two ways to apply a material to an object:
If the sample slot is active and the object is already selected, click Assign Material to Selection.
Drag from the sample slot to the object.
As you drag, a tooltip appears over each object beneath the mouse, showing the object's name. You can apply the material whether the object is selected or not. Release the mouse to apply the material.
Applying a material overrides any previous material assignment the object might have had. Once the material is applied, while the sample slot is active, the material is "hot" and changes you make to it affect the object automatically. See Sample Slots for more about hot and cold materials.
The Undo command works for material assignment.
You can apply only one material to an object. To overcome this restriction, use a Multi/Sub-Object material. This is a container for various sub-materials that correspond to specified sub-objects such as different faces in a mesh, NURBS surfaces in a NURBS model, and so on.
You can apply the same material to multiple objects in the scene.
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