3D MAX TUTORIALS

 

Applying a Material to an Object

There are two ways to apply a material to an object:

Applying a material overrides any previous material assignment the object might have had. Once the material is applied, while the sample slot is active, the material is "hot" and changes you make to it affect the object automatically. See Sample Slots for more about hot and cold materials.

The Undo command works for material assignment.

You can apply only one material to an object. To overcome this restriction, use a Multi/Sub-Object material. This is a container for various sub-materials that correspond to specified sub-objects such as different faces in a mesh, NURBS surfaces in a NURBS model, and so on.

You can apply the same material to multiple objects in the scene.

See also

Dragging and Dropping Maps and Materials

Drag and Drop Sub-Object Material Assignment


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