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Baked Texture Display Options

Select objects. > Rendering menu > Render to Texture > Render to Textures dialog > General Settings rollout > Create Baked Materials: drop-down list > Choose a display option for the baked texture.

When you bake textures (render to texture), you have several options for how to display the baked texture in shaded viewports. You choose these in the General Settings rollout of the Render To Textures dialog. There are two main choices:

Standard Material Options

These are the options for displaying baked textures with a standard material (see Baked Texture Elements for descriptions of individual element maps):

  • Default—Displays the texture as Diffuse mapping for the standard material.

    If a CompleteMap has been rendered, it uses this. If there is no CompleteMap, it uses a Blend map. If there is no Blend map, it uses a Diffuse map. If a CompleteMap, Blend map, and Diffuse map are all unavailable, it uses the first texture map for that object that is listed in the target directory.

  • StdMtl.SaveAll—Displays all rendered texture elements in the various mapping channels of the standard material.

    Important: If you render all texture elements, then the SaveAll option will probably look strange in viewports, and will not show how the baked texture might appear with Direct3D shading. On the other hand, assigning all texture elements to map channels means that you can use the Material Editor to view all the elements after you render to texture.

    This table shows how element maps are assigned to map channels:

    Mapping channelTexture element map
    AmbientCompleteMap
    DiffuseDiffuseMap
    Diffuse LevelShadowsMap
    Specular LevelSpecularMap
    BumpNormalsMap
    OpacityAlphaMap
    Self-IlluminationLightingMap
    DisplacementBlendMap

    This option uses Oren-Nayar-Blinn shading.

  • StdMtl.CompleteOnly—Displays the CompleteMap as Diffuse mapping for the standard material.

    If a CompleteMap was not rendered, the material appears dark in viewports.

    This option uses Blinn shading.

Viewport Shader Options

Two viewport shaders are provided:

Note: Viewport shaders are plug-in components, so additional options might be available on your installation of 3ds max.


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