Select objects. > Rendering menu > Render to Texture > Render to Textures dialog > Selected Object Settings rollout > Click Add. > Add Texture Elements dialog > Choose elements to render.
When you render to texture or “bake” a texture, you choose one or more elements to render. These elements save aspects of the rendered scene: its geometry, lighting, shadows, and so on. Some texture elements can display in shaded viewports; others require a Direct3D viewport shader to view in 3ds max.
When you add an element to render, it appears in a list in the Selected Object Settings rollout. In the list, you can disable or enable rendering of that individual map, or select it to adjust which components it will include.
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Note: Automatically generated reflections and refractions do not work well with rendered textures, although they are included in the Complete and Blend texture maps.
The following sections describe the available element maps.
Many element maps let you choose to include or not include components of the rendered scene. When you element to render is highlighted in the list, these options appear on the Selected Element Unique Settings rollout.
A normals map saves a gradient that indicates the direction of normals on the surface of the object. With a normals map, Direct3D rendering can make simple geometry appear more complex.
You cannot view a normals map in shaded viewports unless you use the Metal Bump Direct3D viewport shader.
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