In 3ds max, you model basic parametric objects into more complex ones by:
This section provides an introduction to techniques for creating and modeling objects.
The Create panel contains the controls for creating new objects: the first step in building a scene. Despite the variety of object types, the creation process is consistent for most objects.
The Modify panel provides the controls to complete the modeling process. Any object can be reworked, from its creation parameters to its internal geometry. Both object-space and world-space modifiers let you apply a wide range of effects to objects in your scene. The modifier stack allows editing of the modifier sequence.
These brief topics will help you quickly start learning how to create and modify objects:
Identifying the Basic Building Blocks
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