3D MAX TUTORIALS

 

Basics of Creating and Modifying Objects

In 3ds max, you model basic parametric objects into more complex ones by:

This section provides an introduction to techniques for creating and modeling objects.

The Create panel contains the controls for creating new objects: the first step in building a scene. Despite the variety of object types, the creation process is consistent for most objects.

The Modify panel provides the controls to complete the modeling process. Any object can be reworked, from its creation parameters to its internal geometry. Both object-space and world-space modifiers let you apply a wide range of effects to objects in your scene. The modifier stack allows editing of the modifier sequence.

These brief topics will help you quickly start learning how to create and modify objects:

Using the Create Panel

Identifying the Basic Building Blocks

Creating an Object

Using the Modify Panel

Modifier Types Defined

Object Space and World Space

Using the Modifier Stack

Editing the Stack

Modifying at Sub-Object Level

Using the Stack at Sub-Object Level

Modifying Multiple Objects

How Instanced Modifiers Work

Understanding Object Data Flow


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