3D MAX TUTORIALS

 

Bitmap/Photometric Path Editor Utility

Utilities panel > Utilities rollout > More button > Utilities dialog > Bitmap/Photometric Path Editor

The Bitmap/Photometric Path Editor lets you change or remove the paths of bitmaps and photometric distribution files (IES) used in the scene. It also lets you see which objects use a resource in question.

By default, 3ds max stores a path with the name of the files it references. This can be a problem when you share scenes among different users. Another user might have the same scene and resources, in the same directory structure, but on a different disk drive; this will cause the scene to "lose" the resources.

Removing paths from resource references eliminates this problem. When paths are not saved with the resource file, they are searched for in these directories:

  1. The directory of the current scene.

  2. The paths listed in the Bitmaps/Photometrics panel, starting at the top of the list.

Removing paths from bitmap and photometric references can be useful for network rendering as well.

See also

Asset Browser

Bitmap/Photometric Path Configuration

Missing Map/Photometric Files Dialog

Resource Collector Utility

Interface

Edit Resources—Click to display the Bitmap/Photometric Path Editor dialog. Most of this utility's functionality is provided by this dialog.

Include Materials Editor—When on, the Bitmap Path Editor dialog shows materials in the Material Editor, as well as those assigned to objects in the scene. Default=on.

Include Material Library—When on, the Bitmap Path Editor dialog shows materials in the current material library, as well as those assigned to objects in the scene. Default=off.

Close—Click to close this utility.


Comments

Home
Selectiong Objects
Selection Commands
Objects Properties
Programmers Forum
Birthday Gift Baskets
Creating Geometry
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Effects and Post-Production

Systems Animation
Character Assemblies Lights and Cameras
Advanced Lighting
Material Editor, Materials, and Maps
Rendering
3D MAX FORUM

Managing Scenes and Projects
Utilities
User Interface
Customizing the User Interface
Default Keyboards
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Rendering to Textures

Introduction
Glossary
Getting Started with 3ds max
Viewing and Navigation 3D Space
Modifiers
Surface Modeling
Precision and Drawing Aids
SpaceWarps and Particle
Adobe_Premiere Tutorials

Web Designer - offers freelance web design services, redesign, graphic design, content management, web development and e-commerce.
Link Partners: Wholesale Computer Parts | Total Station | Quality Management Systems | FLETCHER ENGINEERING GROUP LTD | Topografico