A bitmap is a still image produced by a fixed matrix of colored pixels, like a mosaic. You can use bitmaps as textures for materials, as backgrounds to viewports, and as rendered environments.
You can use an animation or video file as a bitmap, in which case the material or background changes over time.
In 3ds max 5, bitmaps are now reloaded automatically after they have been changed and resaved by a graphic editing program. See the Reload Textures On Change toggle in Files Preferences Settings.
The software supports the following bitmap file formats:
Autodesk animation formats (flc, fli, cel)
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