3D MAX TUTORIALS

 

C-Ext

Create panel > Geometry > Extended Primitives > Object Type rollout > C-Ext button

Create menu > Extended Primitives > C-Extrusion

Tab panels > Objects tab > C-Extrusion Object

Use C-Ext to create an extruded C-shaped object.

Example of C-Ext

Procedure

To create a C-Ext object:

  1. From the Create menu, choose Extended Primitives > C-Extrusion.

  2. Drag the mouse to define the base. (Press CTRL to constrain the base to a square.)

  3. Release the mouse and move it vertically to define the height of the C-Ext.

  4. Click, and then move the mouse vertically to define the thickness or width of the walls of the C-Ext.

  5. Click to finish the C-Ext.

Interface

Creation Method rollout

Corners—Draws the object from corner to corner. You can change the center location by moving the mouse.

Center—Draws the object from the center out.

Parameters rollout

Back/Side/Front Length—Specify the length of each of the three sides.

Back/Side/Front Width—Specify the width of each of the three sides.

Height—Specifies the overall height of the of the object.

Back/Side/Front Segs—Specify the number of segments for a specific side of the object.

Note: The object's dimensions (Back, Side, Front) are labeled as though it were created in the Top or Perspective viewports, and seen from the front in world space.

Width/Height Segs—Set these to specify the number of segments for the overall width and height of the object.

Generate Mapping Coords—Sets up the required coordinates for applying mapped materials to the object. Default=off.


Comments

Home
Selectiong Objects
Selection Commands
Objects Properties
Programmers Forum
Birthday Gift Baskets
Creating Geometry
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Effects and Post-Production

Systems Animation
Character Assemblies Lights and Cameras
Advanced Lighting
Material Editor, Materials, and Maps
Rendering
3D MAX FORUM

Managing Scenes and Projects
Utilities
User Interface
Customizing the User Interface
Default Keyboards
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Rendering to Textures

Introduction
Glossary
Getting Started with 3ds max
Viewing and Navigation 3D Space
Modifiers
Surface Modeling
Precision and Drawing Aids
SpaceWarps and Particle
Adobe_Premiere Tutorials

Web Designer - offers freelance web design services, redesign, graphic design, content management, web development and e-commerce.
LTD