3D MAX TUTORIALS

 

Camera Viewport Controls

Right-click any viewport label. > Views > Choose a camera.

Keyboard > C

A camera viewport shows the view from the camera, looking at its target (even free cameras).

Camera viewport controls include:

Dolly Camera, Target, or Both

Perspective

Roll Camera

Zoom Extents All, Zoom Extents All Selected

Field of View

Truck Camera

Orbit/Pan Camera

Min/Max Toggle

Activate camera or light views from the viewport right-click menu, under Views. If there are more than ten cameras or lights listed, the last entry in the list is "More Cameras " or "More Lights." Choose this to display the Choose a View dialog, which shows the complete list.

If you press C to activate a Camera view and you have more than one camera in the scene (and no camera is selected), choose a camera from the Select Camera dialog that appears.

Note: Switching to or from a camera view clears the Undo/Redo lists.

Procedure

To undo changes to a camera viewport, do one of the following:

  1. Click Undo on the Main toolbar.

  2. Press CTRL+Z.

    Note: This is different behavior from orthographic viewports, which require the use of Views menu > Undo, or SHIFT+Z.


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