3D MAX TUTORIALS

 

ChamferCyl

Create panel > Geometry button > Extended Primitives > Object Type rollout > ChamferCyl button

Create menu > Extended Primitives > Chamfer Cylinder

Tab panels > Objects tab > Chamfer Cylinder Object

Use ChamferCyl to create a chamfered cylinder with beveled or rounded cap edges.

Examples of chamfercyls

Procedure

To create a chamfered cylinder:

  1. From the Create menu, choose Extended Primitives > Chamfer Cylinder.

  2. Drag the mouse to define the radius of the base of the chamfered cylinder.

  3. Release the mouse, and move it to define the height of the cylinder.

  4. Click and move the mouse vertically to define the width of the fillet, or chamfer.

  5. Click to finish the cylinder.

Interface

Creation Method rollout

Edge—Draws the object from edge to edge. You can change the center location by moving the mouse.

Center—Draws the object from the center out.

Keyboard Entry rollout

See Creating Primitives from the Keyboard.

Parameters rollout

Radius—Sets the radius of the chamfered cylinder.

Height—Sets the dimension along the central axis. Negative values create the chamfered cylinder below the construction plane.

Fillet—Chamfers the top and bottom cap edges of the chamfered cylinder. Higher numbers result in a more refined fillet along the cap edge.

Height Segs—Sets the number of divisions along the corresponding axis.

Fillet Segs—Sets the number of segments in the filleted edges of the cylinder. Adding fillet segments curves the edges, producing a filleted cylinder.

Sides—Sets the number of sides around the chamfered cylinder. Higher numbers shade and render as true circles with Smooth on. Lower numbers create regular polygonal objects with Smooth off.

Cap Segs—Sets the number of concentric divisions along the center of the chamfered cylinder's top and bottom

Smooth—Blends the faces of the chamfered cylinder, creating a smooth appearance in rendered views.

Slice On—Enables the Slice function. Default=off.

When you create a slice and then turn off Slice On, the complete chamfered cylinder reappears. You can use this check box to switch between the two topologies.

Slice From, Slice To—Sets the number of degrees around the local Z axis from a zero point at the local X axis.

For both settings, positive values move the end of the slice counterclockwise; negative values move it clockwise. Either setting can be made first. When the ends meet, the whole chamfered cylinder reappears.

Generate Mapping Coords—Sets up required coordinates for applying mapped materials to the chamfered cylinder. Default=off.


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