3D MAX TUTORIALS

 

Cloning Objects Over Time with Snapshot

Using an ice-cream cone animated along a path, Snapshot creates a stack of cones.

The Snapshot tool lets you clone an object along its animation path. You can make a single clone at any frame, or multiple clones spaced over a selected number of frames.

Snapshot can also clone a particle system's particles.

Snapshot spaces the clones equally in time. Adjustments in Track View let you space the clones equally along the path instead.

Like other clone techniques, Snapshot creates copies, instances, or references. You can also choose a mesh option.

To clone an object with Snapshot, the object must already be animated. You can use Snapshot from any frame on the path. The Auto Key button has no effect on Snapshot, since Snapshot creates static clones, not animation. This is the general procedure:

To clone an object with Snapshot:

  1. Select an object with an animation path, or a particle system. The animation can result from applying transforms, controllers, or any combination of effects.

  2. On the Array flyout click Snapshot, or choose Tools menu > Snapshot from the menu bar to display the Snapshot dialog.

    Note: The Array flyout is on the Axis Constraints toolbar, which is off by default. You can toggle display of this toolbar by right-clicking on the main toolbar and selecting Axis Constraints from the Customize Display right-click menu.

  3. Set parameters in the dialog, and click OK.

For more procedures and details on the Snapshot parameters, see Snapshot Dialog.


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