3D MAX TUTORIALS

 

Compound Materials

House on right uses a compound material.

(House on left uses the default standard material).

Compound (or complex) materials let you create a material consisting of two or more sub-materials.

The real power in using compound materials is that each sub-material can be as complex as any standard material.

The Multi/Sub-Object compound material lets you assign different materials to different sub-objects, at the sub-object level of your geometry.

You load or create compound materials using the Material/Map Browser.


Comments

Home
Selectiong Objects
Selection Commands
Objects Properties
Programmers Forum
Birthday Gift Baskets
Creating Geometry
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Effects and Post-Production

Systems Animation
Character Assemblies Lights and Cameras
Advanced Lighting
Material Editor, Materials, and Maps
Rendering
3D MAX FORUM

Managing Scenes and Projects
Utilities
User Interface
Customizing the User Interface
Default Keyboards
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Rendering to Textures

Introduction
Glossary
Getting Started with 3ds max
Viewing and Navigation 3D Space
Modifiers
Surface Modeling
Precision and Drawing Aids
SpaceWarps and Particle
Adobe_Premiere Tutorials

Web Designer - offers freelance web design services, redesign, graphic design, content management, web development and e-commerce.
LTD