3D MAX TUTORIALS

 

Restrict To YZ Plane

Axis Constraints toolbar > Restrict to YZ Plane (on Restrict to Plane flyout)

Restrict To YZ Plane , available from the Restrict To Plane flyout, lets you limit all transformations (move, rotate, scale) to the YZ axes (by default, parallel with the Left view).

You can also select planar constraint by using the Transform gizmo. Instead of clicking the tripod heads, choose the corner marks that are part of the gizmo. You can cycle through constraints by selecting the other sets of corner marks to choose the alternate planes.

When you move an object along a plane that is head-on to your view, the object moves along the single available axis shown in the view.

Note that constraints are set on a transform-by-transform basis, so select the transform before you select the axis constraint. If you do not want the constraints to change, turn on Customize menu > Preferences > General tab > Reference Coordinate System group > Constant.

The axis constraints are stored separately at object and sub-object levels. If you set these three controls one way while in sub-object mode and another way while in object selection level, when you return to sub-object mode, they're restored to the way they were previously set. For example, if you're using XY constraints at object level, then switch to sub-object level and use Z constraint, when you return to object level, XY will be restored.

Snaps can conflict with Restrict To YZ Plane. Go to Customize menu > Grid And Snap Settings > Options > Translation to find the Use Axis Constraints check box. When this is off, Snaps take precedence over axis constraints.


Comments

Home
Selectiong Objects
Selection Commands
Objects Properties
Programmers Forum
Birthday Gift Baskets
Creating Geometry
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Effects and Post-Production

Systems Animation
Character Assemblies Lights and Cameras
Advanced Lighting
Material Editor, Materials, and Maps
Rendering
3D MAX FORUM

Managing Scenes and Projects
Utilities
User Interface
Customizing the User Interface
Default Keyboards
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Rendering to Textures

Introduction
Glossary
Getting Started with 3ds max
Viewing and Navigation 3D Space
Modifiers
Surface Modeling
Precision and Drawing Aids
SpaceWarps and Particle
Adobe_Premiere Tutorials

Web Designer - offers freelance web design services, redesign, graphic design, content management, web development and e-commerce.
LTD