3D MAX TUTORIALS

 

Controlling Viewport Rendering

Box display, wireframe display, and smooth shading

You can choose from multiple options to display your scene. You can display objects as simple boxes, or render them with smooth shading and texture mapping. If you want, you can choose a different display method for each viewport.

Using Viewport Rendering Controls

Viewport rendering options are found on the Rendering Methods panel of the Viewport Configuration dialog. Using this panel you choose a rendering level and any options associated with that level. You can then choose whether to apply those settings to the active viewport or all viewports.

The rendering level you choose is determined by your need for realistic display, accuracy, and speed. For example, Box Mode display is much faster than Smooth Shading with Highlights. The more realistic the rendering level, the slower the display speed.

After choosing a rendering level, you can set rendering options. Different options are available for different rendering levels.

You can also use ActiveShade in a viewport. This feature helps you quickly preview changes you make to lighting and materials.

Viewport rendering has no effect on final renderings produced by clicking Render Scene.

Rendering Methods and Display Speed

The rendering methods not only affect the quality of your view display, they can also have a profound effect on display performance. Using higher quality rendering levels and realistic options slows display performance.

After setting a rendering method, you can choose additional options that adjust display performance. One of these controls, Adaptive Degradation, speeds up display performance when you use realistic rendering levels.

See Rendering Method.


Comments

Home
Selectiong Objects
Selection Commands
Objects Properties
Programmers Forum
Birthday Gift Baskets
Creating Geometry
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Effects and Post-Production

Systems Animation
Character Assemblies Lights and Cameras
Advanced Lighting
Material Editor, Materials, and Maps
Rendering
3D MAX FORUM

Managing Scenes and Projects
Utilities
User Interface
Customizing the User Interface
Default Keyboards
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Rendering to Textures

Introduction
Glossary
Getting Started with 3ds max
Viewing and Navigation 3D Space
Modifiers
Surface Modeling
Precision and Drawing Aids
SpaceWarps and Particle
Adobe_Premiere Tutorials

Web Designer - offers freelance web design services, redesign, graphic design, content management, web development and e-commerce.
LTD