3D MAX TUTORIALS

 

Cool

It's useful to be able to edit a material in the Material Editor and have it immediately updated in the scene. Sometimes you want to work on a material without affecting the scene. You want to adjust a material until you're sure that it's what you want, and then reassign it. In other words, you want to cool a hot material.

You cool a material by copying it in the Material Editor sample slots. You can copy a material in two ways:

When you drag to copy a sample, you end up with two materials with the same name, but one is cool while the other is hot. In the Material Editor, you can have up to 24 materials with the same name, but every material in your scene must have a unique name.

You can now adjust the cool material, and compare it with the hot material. If you like the changes you've made, you can update the scene.


Comments

Home
Selectiong Objects
Selection Commands
Objects Properties
Programmers Forum
Birthday Gift Baskets
Creating Geometry
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Effects and Post-Production

Systems Animation
Character Assemblies Lights and Cameras
Advanced Lighting
Material Editor, Materials, and Maps
Rendering
3D MAX FORUM

Managing Scenes and Projects
Utilities
User Interface
Customizing the User Interface
Default Keyboards
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Rendering to Textures

Introduction
Glossary
Getting Started with 3ds max
Viewing and Navigation 3D Space
Modifiers
Surface Modeling
Precision and Drawing Aids
SpaceWarps and Particle
Adobe_Premiere Tutorials

Web Designer - offers freelance web design services, redesign, graphic design, content management, web development and e-commerce.
Link Partners: Wholesale Computer Parts | Total Station | Quality Management Systems | FLETCHER ENGINEERING GROUP LTD | Topografico