3D MAX TUTORIALS

 

Coordinates Rollout (3D)

Material Editor > Select sample slot. > Get Material > Material/Map Browser > Turn on 3D Maps. > Double-click a map type to apply it to sample slot. > Coordinates rollout is displayed in Material Editor.

By adjusting coordinate parameters, you can move a map relative to the volume of the object to which it is applied.

Interface

Source—Chooses the coordinate system to use. There are four options:

Object XYZ—Uses the object’s local coordinate system.

World XYZ—Uses the scene’s world coordinate system.

Explicit Map Channel—Activates the Map Channel field. You can choose any channel from 1 to 99.

When one of the map channels is set, it locks the map into position on the vertices of the object so that the map "sticks" to the object as it deforms during animation.

When an object is deforming through its own local space (for example, when it is bending or twisting), the object appears to move through the map, because it passes through the XYZ coordinates of the 3D texture.

Vertex Color Channel—Assigns vertex colors as a channel. See Editable Mesh for details on assigning vertex color.

See also Vertex Color Map.

Map Channel—Grayed out unless the source is Explicit Map Channel. When active, you can choose any channel from 1 to 99.

Offset—Moves the map pattern along the specified axis.

Tiling—Tiles the map pattern along the specified axis and makes the pattern narrower.

Angle—Rotates the map pattern along the specified axis.

Blur—Affects the sharpness or blurriness of the map based on its distance from the view. The farther away the map is, the greater the blurring. The Blur value blurs maps in world space. Blur is primarily used to avoid aliasing.

Blur Offset—Affects the sharpness or blurriness of the map without regard to its distance from the view. Blur Offset blurs the image itself in object space. Use when you want to soften or defocus the details in a map to achieve the effect of a blurred image.


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