You can move materials from sample slots to objects using a drag-and-drop operation. You can also drag to and from map and material buttons. See the following lists to determine where in the interface you can drag from and drag to.
When dragging materials, use the Undo command to cancel material assignments.
The content you drag from a sample slot is always at the top level of the sample slot, regardless of which level is currently displayed. If the sample slot contains a material, you can't drag from the sample slot to a map button, even if you're at the map level of the material.
The Material Editor Type button
Material/Map Browser lists (text or icon lists)
You can't drag from the modal version of the Browser (when OK and Cancel buttons are present).
A projector light map button (see Advanced Effects Rollout)
The Environment Background map button
Fog Color and Opacity map buttons
Displace modifier map buttons
The material map buttons you can drag from include:
The buttons in the Maps rollout
The small shortcut map buttons on the Basic Parameters rollouts.
Sub-material buttons, such as those found in the multi/sub-object material.
Drag from a material button, sample slot, or Browser listing into the viewport and over an object. When you release the mouse, the material is applied.
If you drag a material over two or more selected objects, an alert message asks if you want to apply the material to the object or to the selection. Choose the option you want, and click OK.
The Material Editor Type button.
You can drag to the Type button only from the Browser. If the Type button shows a standalone map, you can drag only a map to it. If it shows a material type, you can drag only a material to it.
All of the items in the previous list, except that you can drag to the Browser only when it displays a material library.
When the Browser is set to browse from a Material Library, dragging materials and maps into the Browser adds them to the library.
A Face, Polygon, Patch, or Element sub-object selection of an editable surface object (mesh, patch, or poly).
A Face, Polygon, Patch, or Element sub-object selection created by the Edit Mesh modifier or Edit Patch; or by one of the selection modifiers Mesh Select, Patch Select, and Poly Select.
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