3D MAX TUTORIALS

 

Dynamics Properties Rollout

Material Editor > Standard material > Dynamics Properties rollout

The Dynamics Properties rollout lets you specify surface properties that affect the animation of an object upon collision with another object. If there are no collisions in your simulation, these settings have no effect. The dynamics properties are used by the Dynamics utility.

Since the Dynamics Properties rollout is available at the top level of any material (including submaterials), you can specify different surface dynamic properties for each face in an object. There are also controls in the Dynamics utility that let you adjust the surface properties at the object level, but only the Materials Editor lets you alter the surface properties at the sub-object level, through use of a Multi/Sub-Object material.

As a default, the values in the Dynamics Properties rollout provide a surface that's similar to Teflon-coated hardened steel.

Interface

Bounce Coefficient—Sets how far an object bounces after hitting a surface. The higher the value, the greater the bounce. A value of 1 represents a "perfectly elastic collision," or a bounce in which no kinetic energy is lost. Default=1.0.

If you've seen the desktop toy with four ball bearings swinging back and forth on strings and hitting one another, you've seen an example that comes very close to a bounce coefficient of 1. Generally, hardened steel or a super ball have a bounce near 1, while lead has a bounce near 0.

Static Friction—Sets how difficult it is for the object to start moving along a surface. The higher this value, the more difficult. Default=0.0.

If something weighs ten pounds and sits on Teflon (a static friction of near 0), it takes almost no force to make it move sideways. On the other hand, if it sits on sandpaper, then the static friction might be very high, on the order of 0.5 to 0.8. A static friction near 1 is very difficult to create in the real world without adhesives or friction material.

Sliding Friction—Sets how difficult it is for the object to keep moving over a surface. The higher this value, the more difficult for the object to keep moving. Default=0.0.

Once two objects begin to slide over one another, static friction disappears and sliding friction takes over. Generally, sliding friction is lower than static friction due to surface tension effects. For example, once steel starts sliding over brass (a value of static friction that might run from 0.05 to 0.2), the sliding friction drops to a significantly lower value, on the order of .01 to 0.1. For some materials, such as specific friction materials like brake linings, sliding friction is just as high as static friction because it is used in conjunction with a nearly frictionless material such as hardened polished steel.


Comments

Home
Selectiong Objects
Selection Commands
Objects Properties
Programmers Forum
Birthday Gift Baskets
Creating Geometry
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Effects and Post-Production

Systems Animation
Character Assemblies Lights and Cameras
Advanced Lighting
Material Editor, Materials, and Maps
Rendering
3D MAX FORUM

Managing Scenes and Projects
Utilities
User Interface
Customizing the User Interface
Default Keyboards
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Rendering to Textures

Introduction
Glossary
Getting Started with 3ds max
Viewing and Navigation 3D Space
Modifiers
Surface Modeling
Precision and Drawing Aids
SpaceWarps and Particle
Adobe_Premiere Tutorials

Web Designer - offers freelance web design services, redesign, graphic design, content management, web development and e-commerce.
LTD