To achieve highly detailed modeling effects, you can directly transform, modify, and align the geometry of objects at a sub-object level, using the Modify panel. The following table shows the different object types and their respective sub-objects.
| Object Type | Sub-Object Geometry |
|---|---|
| Meshes | Vertex, Edge, Face, Polygon, Element |
| Splines | Vertex, Segment, Spline |
| Patches | Vertex, Edge, Patch, Element |
| NURBS Curves | Curve CV or Point, Curve |
| NURBS Surfaces | Surface CV or Point, Surface |
With the exception of NURBS, to gain access to an object's sub-objects, in most cases you must first either convert the object into an editable object, or apply any of various modifiers to the object, such as Edit Mesh/Spline/Patch or Mesh/Spline Select. The Select modifiers simply let you specify sub-objects for modification by subsequently applied modifiers. The distinctions between transforming an object into an editable object and applying an Edit modifier to it are as follows:
| Method | Advantage | Disadvantage |
|---|---|---|
| Editable object | More efficient Can animate sub-objects | Lose creation parameters |
| Edit modifier | Keep creation parameters | Less efficient Cannot animate sub-objects |
To convert a parametric object to an editable object, see any of the following topics:
To apply an Edit modifier, see any of the following topics:
To apply a Select modifier, see the following topics:
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