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Edit Modifiers and Editable Objects

To achieve highly detailed modeling effects, you can directly transform, modify, and align the geometry of objects at a sub-object level, using the Modify panel. The following table shows the different object types and their respective sub-objects.

Object TypeSub-Object Geometry
MeshesVertex, Edge, Face, Polygon, Element
SplinesVertex, Segment, Spline
PatchesVertex, Edge, Patch, Element
NURBS CurvesCurve CV or Point, Curve
NURBS SurfacesSurface CV or Point, Surface

With the exception of NURBS, to gain access to an object's sub-objects, in most cases you must first either convert the object into an editable object, or apply any of various modifiers to the object, such as Edit Mesh/Spline/Patch or Mesh/Spline Select. The Select modifiers simply let you specify sub-objects for modification by subsequently applied modifiers. The distinctions between transforming an object into an editable object and applying an Edit modifier to it are as follows: 

MethodAdvantageDisadvantage
Editable objectMore efficient

Can animate sub-objects

Lose creation parameters
Edit modifierKeep creation parametersLess efficient

Cannot animate sub-objects

To convert a parametric object to an editable object, see any of the following topics:

Editable Mesh

Editable Poly

Editable Spline

Editable Patch

To apply an Edit modifier, see any of the following topics:

Edit Mesh Modifier

Edit Spline Modifier

Edit Patch Modifier

To apply a Select modifier, see the following topics:

Mesh Select Modifier

Poly Select Modifier

Spline Select Modifier

Volume Select Modifier

Patch Select Modifier


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