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Edit Patch Modifier

Create or select an object > Modify panel > Modifier List > Object–Space Modifiers > Edit Patch

Create or select an object > Modifiers menu > Patch/Spline Editing > Edit Patch

Tab panels > Modifiers tab > Edit Patch Modifier

The Edit Patch modifier provides editing tools for different sub-object levels of the selected object: vertex, edge, patch, and element. The Edit Patch modifier matches all the capabilities of the base Editable Patch object, except that you cannot animate sub-objects in Edit Patch. See Editable Patch for a complete parameter reference.

When possible, it’s far more efficient and reliable to perform explicit editing at the Editable Patch level rather than store those edits within the Edit Patch modifier. The Edit Patch modifier must copy the geometry passed to it, and this storage can lead to large file sizes. The Edit Patch modifier also establishes a topological dependency that can be adversely effected if earlier operations change the topology being sent to it.

There are, however, situations where using the Edit Patch modifier is the preferred method.


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