Select a shape. > Modify panel > Modifier List > Extrude
Select a shape. > Modifiers menu > Mesh Editing > Extrude
Tab panels > Modeling tab > Extrude modifier
The Extrude modifier adds depth to a shape and makes it a parametric object.

Above: Spline before extrusion
Below left: Extruded spline with Cap End off
Below right: Extruded spline with Cap End on

Amount—Sets the depth of the extrusion.
Segments—Specifies the number of segments that will be created in the extruded object.
Cap Start—Generates a flat surface over the start of the extruded object.
Cap End—Generates a flat surface over the end of the extruded object.
Morph—Arranges cap faces in a predictable, repeatable pattern, which is necessary for creating Morph targets. Morph capping can generate long, thin faces that don't render or deform as well as grid capping. Use morph capping primarily if you're extruding multiple morph targets.
Grid—Arranges cap faces in a square grid trimmed at the shape boundaries. This method produces a surface of evenly sized faces that can be deformed easily by other modifiers. When you choose the Grid capping option, the grid lines are hidden edges rather than visible edges. This primarily affects any objects assigned a material with the Wire option turned on, or any objects that use the Lattice modifier.
Patch—Produces an object that you can collapse to a patch object; see the Edit Modifier Stack section in Modifier Stack.
Mesh—Produces an object that you can collapse to a mesh object; see the Edit Modifier Stack section in Modifier Stack.
NURBS—Produces an object that you can collapse to a NURBS surface; see the Edit Modifier Stack section in Modifier Stack.
Generate Mapping Coords—Creates the extruded object with mapping coordinates already applied. When Generate Mapping Coordinates is turned on, additional mapping coordinates are applied to the end caps placing a single 1 x 1 tile on each cap.
Generate Material IDs—Assigns different material IDs to the sides and the caps of the extruded object. Specifically, the sides receive ID 3, and the caps receive IDs 1 and 2.
This check box is turned on as a default when you create an extruded object, but if you load an extruded object from a .max file, the check box is turned off, maintaining the same material ID assignment for that object as it had in R1.x.
Use Shape IDs—Uses the material ID values assigned to segments in the spline you extruded, or curve sub-objects in the NURBS curve you extruded.
Smooth—Applies smoothing to the extruded shape.
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