3D MAX TUTORIALS

 

Follow/Bank Utility

Utilities panel > Utilities rollout > More button > Utilities dialog > Follow/Bank

The Follow/Bank utility applies rotation keys to an object that already has a motion trajectory. The settings are similar to those found in the Path constraint. Use this when you have an object for which you've already assigned motion and want it to follow or bank along its trajectory, but don’t want to use a Path constraint.

The utility aligns the object's X axis to the direction of motion. To change the orientation, change the pivot orientation in the Hierarchy > Pivot panel before using this utility.

Although many of the settings are the same as in the Path constraint, this utility is not dynamic; you have to click the Apply Follow button each time you change an object's animation or the utility settings. When adjusting banking settings, move to the point at which the object is at the sharpest turn, then alternately click Apply Follow and adjust the banking settings to get the right affect at the extreme corner.

Procedure

  1. On the Utilities panel, click the More button, and choose Follow/Bank from the list.

  2. Adjust the options in the Follow/Bank Parameters rollout.

  3. Select the objects you want to follow/bank.

  4. Click the Apply Follow button.

    The objects orient themselves at the start frame, and follow or bank along their trajectories.

Interface

Selected Object group

Displays the name of the current selection. If more than one object is selected, "Multiple Selected" displays.

Apply Follow button

Apply Follow—Applies the settings and generates rotation keys. Each time you click this button, rotation keys in the specified range of frames (set in the Samples group) are deleted and regenerated.

Follow Options group

Contains the parameters that specify whether or not to use banking, and the banking settings.

Bank—Turn on to cause the objects to bank as well as follow the trajectory.

Smoothness—Controls how rapidly the roll angle changes as an object moves through bends in the trajectory. Smaller values make an object more responsive to subtle changes in the curve while larger values minimize jerkiness.

Allow Upside Down—Avoids the situation where an object flips when going around a vertically oriented path.

Samples group

Specifies the range of frames over which rotation keys are generated, and the number of keys to be generated.

Start—Specifies the first frame rotation keys are generated.

End—Specifies the last frame rotation keys are generated.

Samples—Specifies the number of rotation keys to be generated in the specified range.

Close button

Close—Exits the Follow/Bank utility.


Comments

Home
Selectiong Objects
Selection Commands
Objects Properties
Programmers Forum
Birthday Gift Baskets
Creating Geometry
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Effects and Post-Production

Systems Animation
Character Assemblies Lights and Cameras
Advanced Lighting
Material Editor, Materials, and Maps
Rendering
3D MAX FORUM

Managing Scenes and Projects
Utilities
User Interface
Customizing the User Interface
Default Keyboards
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Rendering to Textures

Introduction
Glossary
Getting Started with 3ds max
Viewing and Navigation 3D Space
Modifiers
Surface Modeling
Precision and Drawing Aids
SpaceWarps and Particle
Adobe_Premiere Tutorials

Web Designer - offers freelance web design services, redesign, graphic design, content management, web development and e-commerce.
Link Partners: Wholesale Computer Parts | Total Station | English Language Cources in UK | FLETCHER ENGINEERING GROUP LTD | Topografico