3D MAX TUTORIALS

 

Freezing and Unfreezing Objects

Above: No objects frozen

Below: Trashcan and streetlight are frozen, and displayed in gray

You can freeze any selection of objects in your scene. By default, frozen objects, whether wireframe or rendered, turn a dark gray. They remain visible, but can’t be selected, and therefore can’t be directly transformed or modified. Freezing lets you protect objects from accidental editing and speeds up redraws.

You can choose to have frozen objects retain their usual color or texture in viewports. Use the Show Frozen in Gray toggle in the Object Properties dialog.

Frozen objects are similar to hidden objects. Linked, instanced, and referenced objects behave when frozen just as they would if unfrozen. Frozen lights and cameras and any associated viewports continue to work as they normally do.

For more information, see Freeze Rollout.

Freezing Objects

You can freeze one or more selected objects. This is the usual method to put objects "on hold."

You can also freeze all objects that are not selected. This method lets you keep only the selected object active, useful in a cluttered scene, for example, where you want to be sure no other objects are affected.

Procedure

To access Freeze options, do one of the following:

  • Open the Display panel, then expand the Freeze rollout.

  • Choose Tools menu > Display Floater. This modeless dialog has the same options as the Freeze rollout. It also contains Hide options.

  • Access the Properties dialog from either the right-click (quad) menu or the Edit menu. Turn on Hide and/or Freeze.


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