3D MAX TUTORIALS

 

Gengon

Create panel > Geometry button > Extended Primitives > Object Type rollout > Gengon button

Create menu > Extended Primitives > Gengon

Tab panels > Objects tab > Gengon Object

Use Gengon to create an extruded, regular-sided polygon with optionally filleted side edges.

Examples of gengons

Procedure

To create a gengon:

  1. From the Create menu, choose Extended Primitives > Gengon.

  2. Set the Sides spinner to specify the number of side wedges in the gengon.

  3. Drag the mouse to create the radius of the gengon.

  4. Release the mouse, then move it vertically to define the height of the gengon.

  5. Click, then move the mouse vertically to specify the size of the chamfer along the side angles.

  6. Click to finish the gengon.

Tip: In the Parameters rollout, increase the Fillet Segs spinner to round the chamfered corners into fillets.

Interface

Creation Method rollout

Edge—Draws the object from edge to edge. You can change the center location by moving the mouse.

Center—Draws the object from the center out.

Keyboard Entry rollout

See Creating Primitives from the Keyboard.

Parameters rollout

Sides—Sets the number of sides around the gengon. Higher numbers shade and render as true circles with Smooth on. Lower numbers create regular polygonal objects with Smooth off.

Radius—Sets the radius of the gengon.

Fillet—Sets the width of the chamfered corners.

Height—Sets the dimension along the central axis. Negative values create the gengon below the construction plane.

Side Segs—Sets the number of divisions around the gengon.

Height Segs—Sets the number of divisions along the gengon's major axis.

Fillet Segs—Sets the number of divisions for the edge filleting. Increasing this setting will produce round, filleted corners instead of chamfers.

Smooth—Blends the faces of the gengon, creating a smooth appearance in rendered views.

Generate Mapping Coords—Sets up the required coordinates for applying mapped materials to the gengon. Default=off.


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