Get Material

Material Editor > Get Material

Material Editor menu > Material menu > Get Material

Get Material displays the Material/Map Browser to allow you to choose a material or map.

Procedures

To get a material from a scene:

  1. Click a sample slot to make it active.

    Be careful not to click the sample slot of a material you want to use later.

  2. On the Material Editor toolbar, click Get Material.

    A modeless Material/Map Browser is displayed.

  3. In the Browse From group box at the upper left, make sure that either Selected or Scene is chosen.

    The Selected option lists only materials in the current selection. If no objects are selected, the list of materials is blank.

    The Scene option lists all the materials currently in the scene.

  4. In the list of materials, double-click the name of the material you want to get.

    You can also drag the material name to the sample slot.

    The material you chose replaces the previous material in the active sample slot.

Warning: When you get a material from a scene, initially it is a hot material.

To get a material from a library:

  1. On the Material Editor toolbar, click Get Material.

    A modeless Material/Map Browser is displayed.

  2. In the Browse From group box at the upper left, make sure that Material Library is chosen.

    If you have opened a library, the list of materials shows the contents of the library.

    If you haven't opened a library, click Open in the file area of the Browser. A file dialog is displayed. Choose a library. After you open the library, the list of materials updates to show the library's contents.

    Note: Open also lets you get materials from a 3ds max scene (a .max file).

  3. In the list of materials, double-click the name of the material you want to get.

    You can also drag the name of the material to the sample slot.

    The material you chose replaces the previous material in the active sample slot.

To create a standalone map tree:

  1. Activate a sample slot.

  2. On the Material Editor toolbar, click Get Material.

  3. In the Material/Map Browser, make sure Browse From is set to New.

  4. In the Show group box, turn off Materials so only maps are displayed in the list.

  5. Double-click the name of the map type (not a material type) you want to use, or drag the map to a sample slot.

    The sample slot now contains a standalone map not associated with material parameters.

  6. Use the Material Editor to modify the map as you would any other map.

    By default, the sample slots distinguish maps from materials by displaying maps as 2D surfaces without lighting or shading.


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