3D MAX TUTORIALS

 

Glossary

This section of the Help system contains explanations of concepts and terms used in the reference, arranged alphabetically.

You’ll get these same explanations when you click hypertext links in the help topics.

You can browse through the glossary terms by clicking the links in the list below. You can scroll to another alphabetic group by using the buttons above.

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2-Sided

A

Active Time Segment

ActiveShade Initialize and Update

Adaptive Degradation

Additive Opacity

Affine Transformation

Aliasing/Antialiasing

Alpha Channel

Ambient Color

Ambient Light

Animation

Animation Controllers/Transform Controllers

Arc Rotate Flyout

Array Flyout

Aspect Ratio

Asset Browser

Attenuation

Axis Tripod

Axonometric Views

B

B-Spline

Barycentric Coordinates

Bezier Curve

Bitmap

Blend Object

Blur/Blur Offset

Boolean Operation

Bound Vertex

Bounding Box

ByLayer

C

CIBSE Files

Chamfer

Clipping Planes

Codec

Composite

Compound Materials

Containers

Continuity

Continuity Level

Control Lattice

Control Vertex (CV)

Convex Hull Property

Cool

Curve Editor

CV

CV Curve

CV Surface

D

Degree

Dependent

Diffuse Color

Dithering

Dock

Dope Sheet

Dummy Object

DWG Files

DXF Files

Dynaflector

E

Ease Curve

Editable Mesh

Editable Poly

Element

End Effector

Environment Map

Extents

F

Faceted

Field of View

Fields

Fillet

Field of View Flyout

Filter Color/Filter Opacity

Filtering

First Vertex

Flat Mirror

Fluorescence

Float

Flyout

Follow Object

Forward Kinematics

FOV Direction Flyout

Frame Rate

Freeze/Unfreeze

Function Curve

Fusing

G

G-Buffer

Gamma Correction

Gizmo/Center

Grid Object

H

Hierarchical Linkage

Home Grid

Horizon

Hot

Hotspot/Falloff

Hue/Saturation

I

IGES (Initial Graphics Exchange Specification)

IK Solution

Image Motion Blur

Independent

Instance

Interactive Renderer

Inverse Kinematics

Iso Line

J

K

Keyframes/Keys

Kinematic Chain

L

Launch Script

Listener Window

Local Coordinate System

Lofting

Luminance

LZF Files

LZG Files

LZH Files

LZO Files

LZV Files

LTLI Files

Luminous Flux

Luminous Intensity

M

Make Preview, Play Preview, Save Preview Flyout

Map Bias

Map Channel

Mapping Coordinates

Maps

Material Effects Channel Flyout

Material ID

Material/Map Hierarchy

Materials

Matte Object

MAXScript

Modal/Modeless

Modifier Stack

Modifiers

Morphing

Multi-Pass Rendering Effect

Multiplicity

Multiplier

Multiplier Curve

N

Network Manager

Network Rendering

Network Rendering Server

Newton

Normals

NTSC

NURBS

NURBS Curve

NURBS Model

NURBS Surface

O

Object

Object Motion Blur

Object-Space Modifiers

Omni Light

Omniflector

Opacity Falloff

Operand

Origin

Orthographic Views

Out-of-Range Types

Overshoot

P

PAL

Parameter Space

Parametric

Particle System

Patch

Path

Perspective Views

Photometry

Pivot Point

Pixel

Plug-Ins

Point

Point Curve

Point Surface

Precedence

Pre-multiplied Alpha

PRJ/3DS Files

Procedural Maps

Projector Light

Q

Quadtree

Quick Render Flyout

R

Ray-Trace Bias

Ray-Traced Shadows

Real Time

Red, Green, Blue/Hue, Saturation, Value

Reference

Restrict to Plane Flyout

Rotoscoping

S

Safe Frame

Sample Range

Sample Type Flyout

Sample UV Tiling Flyout

Scanline Renderer

Scene Motion Blur

Schematic View

Script

Script Editor Window

Scripted Utility Panel

Scripting

Seed Value

Segment

Select and Scale Flyout

Selection Region Flyout

Self-Illumination

Shadow Maps

Shapes and Splines

Shininess/Shininess Strength Settings

SHP Files

Skylight

Smoothing Groups

SMPTE

Snaps Flyout

Space Warps

Spacing Tool

Specular Color

Spline

Startup Script

Sub-Object

Sub-Object Level

Subtractive Opacity

Sunlight

Super Black

Supersampling

T

Tangents

TCB (Tension, Continuity, Bias)

Terrain

Texel

Ticks

Tile/Mirror

Track View

Track View Hierarchy Icons

Tracks

Trajectory

Transforms

Translucency

Truecolor

U

Universal Naming Convention (UNC)

Use Center Flyout

UVW Coordinates

V

Vectors/Vector Handles

Video Safe Frame

Viewport (Interactive) Renderer

Virtual Frame Buffer

VPX Files

VUE File

W

Wireframe Mode

World Coordinate System

World-Space Modifiers

X

XRef

Y

YUV File

Z

Zoom Extents All Flyout

Zoom Extents Flyout


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