3D MAX TUTORIALS

 

Horizon

Horizon in the distance of a scene

The horizon of a scene is the edge of vision at the height of the camera, parallel with the world coordinate plane. You can view the horizon in camera viewports.

A camera is level when it and its target are the same height from the world coordinate plane. In other words, the camera's local Z axis is parallel to the world plane. When the camera is level, the horizon line is centered in the viewport. As the camera tilts up, the horizon line lowers; as it tilts down, the horizon line raises.

The horizon line can help you match the perspective of your scene to the perspective of a still image. In general, matching perspective involves the following steps:

If you raise or lower the camera, raise or lower the target by an equal amount, in order to keep them level and maintain the horizon.


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