3D MAX TUTORIALS

 

Importing, Merging, Replacing, and Externally Referencing Scenes

Gear model imported to become part of another scene

You can realize great productivity gains when you reuse work by combining geometry from scenes or other programs. 3ds max supports this technique with the Import, Merge, and Replace commands. You can also share scenes and objects with others working on the same project using XRef functionality.

Importing Geometry from Other Programs

Use File menu > Import to bring objects from other programs into a scene. The types of files that you can import are listed in the Files Of Type list in the Select File To Import dialog.

Depending on the file type you choose, you might have options available for that import plug-in.

Merging Scenes Together

Pipe and ashtray models merged into one scene

Use Merge to combine multiple scenes into a single large scene. When you merge a file, you can select which objects to merge. If objects being merged have the same name as objects in your scene, you have the option to rename or skip over the merged object.

Merging Animation into Scenes

Use Merge Animation to merge the animation from one scene into another with the same (or similar) geometry.

Replacing Scene Objects

Use Replace to replace objects in your scene with objects in another scene that have duplicate names. Replace is useful when you want to set up and animate your scene with simplified objects, and then replace the simple objects with detailed objects before rendering.

The Replace dialog looks and functions the same as Merge, except that it lists only objects that have the same name as objects in your current scene.

Using External References

Use XRef Objects and XRef Scenes to use objects and scene setups in your scene that are actually referenced from external MAX files. These functions allow sharing files with others in your workgroup, with options for updating and protecting external files.


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