3D MAX TUTORIALS

 

Importing VRML Files

File menu > Import > Select File To Import dialog > Files Of Type > VRML (*.WRL, *.WRZ)

You can import VRML 1.0, VRBL, and VRML 2.0/VRML 97 files into 3ds max. The program imports geometry, materials (including diffuse texture maps), lights, perspective cameras and viewpoints, transformations, and grouping nodes created by other VRML tools. Once they are in the software, you can edit, modify, and animate these objects.

The software also imports basic transform animations, such as position, rotation, and scale. Also included are animated color and light. These correspond to the basic animation that is exported by the VRML 1.0/VRBL and VRML97 exporters. Helper objects are not created upon import. Lighting effects are somewhat simplified from the full VRML lighting model.

Interface

Reset Scene—Deletes any existing scene upon import. If you turn off this option, the imported VRML world is merged into the 3ds max scene.

Turn to 3DS Coordinates—Rotates the imported VRML world from Y, which is "up" in VRML, to Z, which is "up" in 3ds max. If you turn off this option, VRML X, Y, and Z coordinates are imported without change.

Create Primitives—Converts the VRML Box/Cube, Cone, Cylinder, and Sphere nodes to corresponding 3ds max primitives, if possible. If the VRML object has a texture on it, or if only part of the VRML object is to be created, a general triangular mesh object will be created instead. If you turn off this option, 3ds max will convert these objects to triangular mesh objects.


Comments

Home
Selectiong Objects
Selection Commands
Objects Properties
Programmers Forum
Birthday Gift Baskets
Creating Geometry
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Effects and Post-Production

Systems Animation
Character Assemblies Lights and Cameras
Advanced Lighting
Material Editor, Materials, and Maps
Rendering
3D MAX FORUM

Managing Scenes and Projects
Utilities
User Interface
Customizing the User Interface
Default Keyboards
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Rendering to Textures

Introduction
Glossary
Getting Started with 3ds max
Viewing and Navigation 3D Space
Modifiers
Surface Modeling
Precision and Drawing Aids
SpaceWarps and Particle
Adobe_Premiere Tutorials

Web Designer - offers freelance web design services, redesign, graphic design, content management, web development and e-commerce.
LTD