3D MAX TUTORIALS

 

Keyframes/Keys

The red boxes indicate keyframes, the dotted line shows the interpolated trajectory.

Keyframes record the beginning and end of each transformation of an object or element in the scene. The values at these keyframes are called keys.

For example, if you have a box that has not been animated, no keyframes (or keys) exist for it. If you turn on the Auto Key button, move to frame 20, and rotate the box 90 degrees, Rotate keys are created at frames 0 and 20.

The key at frame 0 represents the orientation of the box before it was rotated, while the key at frame 20 represents the orientation of the box after it was rotated 90 degrees. When you play the animation, the box rotates from 0 to 90 degrees over 20 frames.


Comments

Home
Selectiong Objects
Selection Commands
Objects Properties
Programmers Forum
Birthday Gift Baskets
Creating Geometry
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Effects and Post-Production

Systems Animation
Character Assemblies Lights and Cameras
Advanced Lighting
Material Editor, Materials, and Maps
Rendering
3D MAX FORUM

Managing Scenes and Projects
Utilities
User Interface
Customizing the User Interface
Default Keyboards
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Rendering to Textures

Introduction
Glossary
Getting Started with 3ds max
Viewing and Navigation 3D Space
Modifiers
Surface Modeling
Precision and Drawing Aids
SpaceWarps and Particle
Adobe_Premiere Tutorials

Web Designer - offers freelance web design services, redesign, graphic design, content management, web development and e-commerce.
LTD