3D MAX TUTORIALS

 

Lights and Shading

Materials work in combination with lights. The intensity of light that falls on a surface determines the intensity of color to display. Three factors contribute to the intensity of light where it falls on an object:

Lights and the Component Colors of a Standard Material

As the names of a standard material's color components imply, the kind of light that strikes a surface with a material determines how the surface appears when it is shaded.

  • Ambient color appears where the surface is lit by ambient light alone (where the surface is in shadow).

  • Diffuse color appears where light falls directly on the surface. It is called "diffuse" because light striking it is reflected in various directions. Highlights, on the other hand, are reflections of light sources.

  • Specular highlights appear where the viewing angle is equal to the angle of incidence. Glancing highlights appear where the angle of incidence is high, relative to the observer or camera (that is, the light ray is nearly parallel to the surface). Shiny surfaces usually have specular highlights. Glancing highlights are characteristic of metallic surfaces.

    Some surfaces are completely reflective, or nearly so. These reflect their environment as well as the light sources that illuminate them. To model such surfaces, you need to use reflection mapping or ray tracing (see Raytrace Material).

The three color components blend at the edges of their regions. Between ambient and diffuse, the blending is calculated by the shader. Between diffuse and specular, you set the amount of blending by using the standard material's highlight controls.


Comments

Home
Selectiong Objects
Selection Commands
Objects Properties
Programmers Forum
Birthday Gift Baskets
Creating Geometry
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Effects and Post-Production

Systems Animation
Character Assemblies Lights and Cameras
Advanced Lighting
Material Editor, Materials, and Maps
Rendering
3D MAX FORUM

Managing Scenes and Projects
Utilities
User Interface
Customizing the User Interface
Default Keyboards
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Rendering to Textures

Introduction
Glossary
Getting Started with 3ds max
Viewing and Navigation 3D Space
Modifiers
Surface Modeling
Precision and Drawing Aids
SpaceWarps and Particle
Adobe_Premiere Tutorials

Web Designer - offers freelance web design services, redesign, graphic design, content management, web development and e-commerce.
LTD