3D MAX TUTORIALS

 

Free Point Light (Photometric)

Create panel > Lights > Photometric Lights > Free Point button

Create menu > Lights > Free Point Light

A free point light has no target object. You use transforms to aim the light. A free point light can have any of the three photometric distributions:

Icons for Free Point light with isotropic, spotlight and web distribution

See also

Lights

Isotropic Light Distribution (Photometric Lights)

Spotlight Distribution (Photometric Lights)

Web Distribution (Photometric Lights)

Name and Color Rollout (Lights)

General Lighting Parameters

Intensity/Color/Distribution Rollout

Shadow Parameters

Advanced Effects Rollout

Procedures

To create a Free Point light:

  1. On the Create panel, click Lights.

  2. Choose Photometric from the drop-down list. (Standard is the default.)

  3. In the Object Type rollout, click Free Point.

  4. Click the viewport location where you want the light to be.

    The light is now part of the scene. It points away from you in the viewport you clicked.

  5. Set the creation parameters.

    You can position the light and adjust its direction with the transform tools or by using a Light viewport.You can also adjust the light's position with the Place Highlights command.

To adjust the light:

  1. Select the light.

  2. On the Main toolbar, click Move. Drag the selection to adjust the light.

  3. On the Main toolbar, click Rotate. Drag the selection to adjust the light.

    Tip: You can also adjust the light's position with the Place Highlights command.

To change a viewport to a light view:

Note: This is only available for lights with Spot distribution.

  1. Right-click the viewport label.

    The viewport right-click menu is displayed.

  2. Choose Views.

    The name of each light is displayed in the Views list. By default, Free Point lights are named FPoint01, FPoint02, and so on.

  3. Choose the name of the light you want.

    The viewport now shows the light's point of view. You can use the Light viewport controls to adjust the light.

    The default keyboard shortcut for Light viewports is $.


Comments

Home
Selectiong Objects
Selection Commands
Objects Properties
Programmers Forum
Birthday Gift Baskets
Creating Geometry
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Effects and Post-Production

Systems Animation
Character Assemblies Lights and Cameras
Advanced Lighting
Material Editor, Materials, and Maps
Rendering
3D MAX FORUM

Managing Scenes and Projects
Utilities
User Interface
Customizing the User Interface
Default Keyboards
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Rendering to Textures

Introduction
Glossary
Getting Started with 3ds max
Viewing and Navigation 3D Space
Modifiers
Surface Modeling
Precision and Drawing Aids
SpaceWarps and Particle
Adobe_Premiere Tutorials

Web Designer - offers freelance web design services, redesign, graphic design, content management, web development and e-commerce.
LTD