3D MAX TUTORIALS

 

Photometric Lights

Photometric lights use photometric (light energy) values that enable you to more accurately define lights as they would be in the real world. You can create lights with various distribution and color characteristics, or import specific photometric files available from lighting manufacturers.

Note: Photometric lights always attenuate using an inverse-square falloff, and rely on your scene using realistic units.

There are eight types of photometric light objects:

Target Point Light (Photometric)

Free Point Light (Photometric)

Target Linear Light (Photometric)

Free Linear Light (Photometric)

Target Area Light (Photometric)

Free Area Light (Photometric)

IES Sun Light (Photometric)

IES Sky Light (Photometric)

Distribution Capabilities of Photometric Lights

Each type of photometric light supports two or three different light distribution options.

The point light sources (target and free) support these distributions:

The linear and area light sources (target and free) support these distributions:

Parameters for Photometric Lights

Most of the photometric light parameters are common to all photometric light types, and are described in the following topics:

Intensity/Color/Distribution Rollout

Photometric Linear and Area Lights have rollouts specific to them:

Linear Light Parameters Rollout

Area Light Parameters Rollout

The remaining photometric light parameters are shared with standard lights, and are described in the following topics:

Name and Color Rollout (Lights)

General Lighting Parameters

Shadow Parameters

Advanced Effects Rollout

Other photometric-specific topics include:

IES Standard File Format

Example of Photometric Data File

Common Lamp Values for Photometric Lights

Notes


Comments

Home
Selectiong Objects
Selection Commands
Objects Properties
Programmers Forum
Birthday Gift Baskets
Creating Geometry
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Effects and Post-Production

Systems Animation
Character Assemblies Lights and Cameras
Advanced Lighting
Material Editor, Materials, and Maps
Rendering
3D MAX FORUM

Managing Scenes and Projects
Utilities
User Interface
Customizing the User Interface
Default Keyboards
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Rendering to Textures

Introduction
Glossary
Getting Started with 3ds max
Viewing and Navigation 3D Space
Modifiers
Surface Modeling
Precision and Drawing Aids
SpaceWarps and Particle
Adobe_Premiere Tutorials

Web Designer - offers freelance web design services, redesign, graphic design, content management, web development and e-commerce.
LTD