3D MAX TUTORIALS

 

Make Unique (Material Editor)

Material Editor > Make Unique

Make Unique makes a map instance into a unique copy. It also makes an instanced sub-material into a unique, standalone sub-material. It gives the sub-material a new material name. A sub-material is a material within a multi/sub-object material.

Using Make Unique prevents changes to the top-level material instance from affecting the sub-material instance within the multi/sub-object material.

Procedure

Example: Create an instanced sub-material:

  1. Create a box and a sphere.

  2. Open the Material Editor.

  3. Choose a sample slot, click the Material Type button, choose Multi/Sub-Object in the Material/Map Browser, and then click OK.

  4. Select the box, and apply the new multi/sub-object material to it.

  5. Drag one of the Sub-Material buttons from the Material Editor to the sphere.

  6. Choose a different sample slot, and use the Pick Material From Object button to get the sub-material applied to the sphere.

    At this point, the material applied to the sphere and the sub-material are instances of each other.

  7. Go to the parameters for the instanced sub-material by clicking its Sub-Material button.

  8. The Make Unique button is now available. Click it to make the sub-material unique again, and assign it a new material name.

    Make Unique is not available for the top-level instance of the sub-material.


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