3D MAX TUTORIALS

 

MapScaler Modifier (World Space)

Select an object. > Modify panel > Modifier List > World-Space Modifiers > * MapScaler

Select an object. > Modifiers menu > UV Coordinates > * Map Scaler

MapScaler sets the scale of a map on an object.

MapScaler maintains the scale of a map applied to an object. This lets you resize the object without altering the scale of the map. Typically, you might use this to maintain the size of a map regardless of how the geometry is rescaled.

Note: This world-space modifier is for use primarily with vertically oriented objects, such as walls in an architectural model, or objects with large, flat surfaces. While you can apply the MapScaler to any object, the results are less realistic on curved surfaces, especially complex ones, which can show cracks in the finished texture.

Interface

Scale—Represents the size of one repetition of the texture pattern. Size is measured in current scene units. Repetitions occur across the object in the U and V directions. Default=100.

U/V Offset—Specify horizontal and vertical offsets respectively. Available only when Wrap Texture is off. When Wrap Texture is on, any offset settings have no effect.

Channel—Specifies the map channel. Default=1.

Wrap Texture—When on, Map Scaler attempts to wrap the texture evenly around the object. This option requires more computing, but usually produces the most satisfactory results. Default=on.

Up Direction group

World Z Axis—Aligns the map with the Z axis of the world.

Note: If you choose this option and then rotate the object, the mapping will not rotate with it, but remain fixed to the world coordinates.

Local Z Axis—Aligns the map with the local Z axis of the object.


Comments

Home
Selectiong Objects
Selection Commands
Objects Properties
Programmers Forum
Birthday Gift Baskets
Creating Geometry
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Effects and Post-Production

Systems Animation
Character Assemblies Lights and Cameras
Advanced Lighting
Material Editor, Materials, and Maps
Rendering
3D MAX FORUM

Managing Scenes and Projects
Utilities
User Interface
Customizing the User Interface
Default Keyboards
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Rendering to Textures

Introduction
Glossary
Getting Started with 3ds max
Viewing and Navigation 3D Space
Modifiers
Surface Modeling
Precision and Drawing Aids
SpaceWarps and Particle
Adobe_Premiere Tutorials

Web Designer - offers freelance web design services, redesign, graphic design, content management, web development and e-commerce.
LTD