Select an object. > Modify panel > Modifier List > World-Space Modifiers > * MapScaler
Select an object. > Modifiers menu > UV Coordinates > * Map Scaler

MapScaler sets the scale of a map on an object.
MapScaler maintains the scale of a map applied to an object. This lets you resize the object without altering the scale of the map. Typically, you might use this to maintain the size of a map regardless of how the geometry is rescaled.
Note: This world-space modifier is for use primarily with vertically oriented objects, such as walls in an architectural model, or objects with large, flat surfaces. While you can apply the MapScaler to any object, the results are less realistic on curved surfaces, especially complex ones, which can show cracks in the finished texture.

Scale—Represents the size of one repetition of the texture pattern. Size is measured in current scene units. Repetitions occur across the object in the U and V directions. Default=100.
U/V Offset—Specify horizontal and vertical offsets respectively. Available only when Wrap Texture is off. When Wrap Texture is on, any offset settings have no effect.
Channel—Specifies the map channel. Default=1.
Wrap Texture—When on, Map Scaler attempts to wrap the texture evenly around the object. This option requires more computing, but usually produces the most satisfactory results. Default=on.
Web Designer - offers freelance web design services, redesign, graphic design, content
management, web development and e-commerce.
LTD