3D MAX TUTORIALS

 

Marble Map

Material Editor > Maps rollout > Click a Map button. > Material/Map Browser > Marble

Marble map used for the balusters

The Marble map produces a marbled surface with colored veins against a colored background. A third color is automatically generated.

Note: Another way to create marble is to use the Perlin Marble Map.

See also

For functionality shared with other 3D maps, see Coordinates Rollout (3D).

Procedures

To create a Marble map:

  1. Click a map button to assign a map.

  2. Choose Marble in the Material/Map Browser, and then click OK.

To adjust the size of Marble veins:

  • In the Marble Parameters rollout, change the Size value to change the overall scale of the vein pattern, and change Vein Width to change the width of veins relative to the overall scale.

    The larger the Size value, the wider the veins. The larger the Vein Width value, the more veins appear relative to the overall pattern.

To change vein color:

  1. In the Marble Parameters rollout, click a color swatch to display the Color Selector.

  2. Adjust the color.

  3. Click Close to dismiss the dialog.

To use a map for a vein:

  • In the Marble Parameters rollout, click a map button to assign a map to a color.

To swap the two vein colors:

  • In the Marble Parameters rollout, click Swap.

To adjust mapping coordinates:

  • In the Coordinates rollout, adjust Offset, Tiling, or Angle.

Interface

Size—Sets the spacing between the veins.

Vein Width—Sets the width of the veins.

Swap—Switches the position of the two colors or maps.

Color # 1 and Color # 2—Displays the Color Selector. Select one color for the veins (color 1) and another for the background (color 2). A third color is generated from the two colors you select.

Maps—Selects the bitmaps or procedural maps to appear in the veins or in the background color.

Turn on the check boxes to make the maps active.


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