3D MAX TUTORIALS

 

Mask Map

Material Editor > Maps rollout > Click a Map button. > Material/Map Browser > Mask

Mask map applies labels to the fire extinguisher.

With the Mask map, you can view one material through another on the surface. The mask controls where a second map is applied to the surface.

By default, lighter (whiter) areas of the mask are opaque, showing the map. Darker (blacker) areas of the mask are transparent, showing the underlying material. You can use Invert Mask to reverse the mask's effect.

Interface

These are the controls for the Mask map:

Map—Selects or creates the map to be viewed through the mask.

Mask—Selects or creates the map to use as a mask.

Invert Mask—Inverts the effect of the mask.


Comments

Home
Selectiong Objects
Selection Commands
Objects Properties
Programmers Forum
Birthday Gift Baskets
Creating Geometry
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Effects and Post-Production

Systems Animation
Character Assemblies Lights and Cameras
Advanced Lighting
Material Editor, Materials, and Maps
Rendering
3D MAX FORUM

Managing Scenes and Projects
Utilities
User Interface
Customizing the User Interface
Default Keyboards
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Rendering to Textures

Introduction
Glossary
Getting Started with 3ds max
Viewing and Navigation 3D Space
Modifiers
Surface Modeling
Precision and Drawing Aids
SpaceWarps and Particle
Adobe_Premiere Tutorials

Web Designer - offers freelance web design services, redesign, graphic design, content management, web development and e-commerce.
LTD