3D MAX TUTORIALS

 

Material Types

Rendering menu > Material Editor > Type button > Material/Map Browser > In Show group, turn off Maps. > Material types are listed.

Materials create greater realism in a scene. A material describes how an object reflects or transmits light. You assign materials to individual objects or selection sets; a single scene can contain many different materials.

Different materials have different uses.

Other material types fall into the category of Compound materials.

Compound Materials

Compound materials combine other materials in some way.

  • Blend material mixes two materials on a single side of a surface.

  • Composite material mixes up to 10 materials, using additive colors, subtractive colors, or opacity mixing.

  • Double-Sided material lets you assign different materials to the front and back faces of an object.

  • Morpher material uses the Morpher modifier to manage multiple materials over time.

  • Multi/Sub-Object material uses the sub-object level to assign multiple materials to a single object, based on material ID values.

  • Shellac material superimposes one material on another using additive composition.

  • Top/Bottom material lets you assign different materials to the top and bottom of faces of an object.

Procedures

To get a material:

  1. Click Get Material on the Material Editor toolbar.

    The Material/Map Browser is displayed.

  2. Double-click a material type (not a map type) in the list, or drag the material to a sample slot.

    The Material Editor replaces the original material.

To change a material type:

  1. At the level of a material, click the Type button below the Material Editor toolbar.

    A modal Material/Map Browser is displayed. If you were at a material when you clicked Type, the Browser lists only materials (if you were at a map, it lists only maps).

  2. Choose a material from the list, and then click OK.

    If you choose a compound material, a Replace Material dialog is displayed. This dialog lets you choose whether to keep or discard the original material.

    The Material Editor now displays controls for the new material.


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