3D MAX TUTORIALS

 

Mirror Modifier

Modify panel > Make a selection. > Modifier List > Object-Space Modifiers > Mirror

Make a selection. > Modifiers menu > Parametric Deformers > Mirror

Mirroring a bench

The Mirror modifier provides a parametric method of mirroring an object or a sub-object selection. You can apply the Mirror modifier to any type of geometry, and you can animate the mirror effect by animating the modifier's gizmo.

Procedure

To apply the mirror modifier to an object:

  1. Apply the Mirror modifier to a selection.

  2. Set the axis or axis pair on which to mirror the object.

  3. To create a mirrored pair, specify an Offset amount and turn on Copy.

Interface

Modifier Stack

Mirror Center—Represents the axis of the mirror effect. You can move, rotate or scale the gizmo to affect the mirroring. You can animate the gizmo transforms, which you can't do with the toolbar Mirror tool.

For more information on the stack display, see Modifier Stack.

Parameters rollout

Mirror Axis group

X, Y, Z, XY, YZ, ZX—Specify the axis or axes about which the mirroring takes place. You can usually see the effect in the viewport as you select the option.

Options group

Offset—Specifies the offset, in units, from the mirror axis. This is an animatable parameter.

Copy—Copies the geometry rather than simply mirroring it.

Note: The Copy option affects only geometry with triangular meshes.


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