3D MAX TUTORIALS

 

Modifiers Menu

Menu bar > Modifiers

The Modifiers menu provides a way to apply frequently used modifiers. It is organized into submenus. The availability of items on this menu depends on the current selection. If a modifier doesn't apply to currently selected objects, it is unavailable in the menu.

See also

Modify Panel

Modifier Stack

List of Available Modifiers

Interface

Selection Modifiers

Mesh Select

Poly Select

Patch Select

Spline Select

Volume Select

FFD Select

NURBS Surface Select

Patch/Spline Editing

Edit Patch

Edit Spline

Cross Section

Surface

Delete Patch

Delete Spline

Lathe

Normalize Spline

Fillet/Chamfer

Trim/Extend

Mesh Editing

Cap Holes

Delete Mesh

Edit Mesh

Edit Normals

Extrude

Face Extrude

Normal Modifier

Optimize

Smooth

STL Check

Symmetry

Tessellate

Vertex Paint

Vetrtex Weld

Animation Modifiers

Skin

Morpher

Flex

Melt

Linked XForm

PatchDeform

PathDeform

SurfDeform

* Surface Deform (WSM)

UV Coordinates

UVW Map

UVW XForm

Unwrap UVW

* Camera Map (WSM)

Camera Map

*Map Scaler (WSM)

Cache Tools

Point Cache

Subdivision Surfaces

MeshSmooth

HSDS Modifier

Free Form Deformers

FFD 2x2x2

FFD 3x3x3

FFD 4x4x4

FFD Box

FFD Cylinder

Parametric Deformers

Bend

Taper

Twist

Noise

Stretch

Squeeze

Push

Relax

Ripple

Wave

Skew

Slice

Spherify

Affect Region

Lattice

Mirror

Displace

XForm

Preserve

Surface

Material

Material by Element

Disp Approx

NURBS Editing

NURBS Surface Select

SurfDeform

DispApprox

Radiosity Modifiers

*Subdivide (WSM)

Subdivide


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