
Example: effects of the twist modifier on an object
Modifiers, as the name implies, modify an object's geometrical structure, deforming it in some way. When you apply a taper modifier to the end of a cylinder, for example, the vertices near the end move closer together. Modifiers make changes in the geometry that stay in effect until you adjust or delete the modifier.
There are other general things to know about using modifiers:
You can apply an unlimited number of modifiers to an object or part of an object.
When you delete a modifier, all its changes to the object disappear.
You can move and copy modifiers to other objects using controls in the modifier stack display.
The order or sequence in which you make modifications is important. Each modification affects those that come after it. A bend applied before a taper can create a distinctly different finished object from the reverse order.
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