3D MAX TUTORIALS

 

Moving and Rotating Objects

Moving a clock model, and rotating some of its component objects

Moving translates, or repositions, an object in the 3D world. Rotation changes the orientation of an object.

To move an object:

The direction of the movement is determined both by your mouse and by the current Transform Coordinate System. In addition, the Axis Constraint buttons limit movement along one or two axes. See later topics in this section for details.

To rotate an object:

The axis about which the rotation takes place is determined by the Axis Constraint setting, which can be selected with the transform gizmo, or can be locked on the Axis Constraints toolbar. The center of rotation is determined by the Transform Center setting. See later topics in this section for details.

Failure to Move or Rotate

In some cases, an object might fail to move or rotate, even when the proper button is on and the object is selected. This could be due to one of the following reasons:


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