3D MAX TUTORIALS

 

Network Rendering

Network rendering uses multiple computers, connected over a network, to perform a rendering task; typically the rendering of an animation with hundreds or thousands of frames. Even a small network of three or four PCs can save substantial rendering time and help you meet deadlines.

Network rendering is designed to render whatever is set up in your scene; that is, it will render the viewport, part of a viewport, camera view, and so on as saved in the scene file.

The requirements and procedures presented here assume you are the administrator of a closed network set up exclusively for network rendering. In practice, you can use the network for file sharing and other purposes, but if conflicts arise, you might need to cancel those uses. The easiest network to set up, operate, and maintain is one dedicated to rendering.

If you're a system administrator for a more complex network, you can use the information in this file as a guideline. The basic approach is the same for any network.

Important: It is strongly recommended that you follow these procedures for setting up and running network rendering. Do not attempt network rendering without reading the instructions that follow.

The links on this page are ordered like chapters in a manual: a sequence of major topics containing more specific nested topics. Links marked Next Step indicate the next topic in the sequence. Moving from one topic to the next takes you through the necessary steps to set up your network for rendering.

Note: Network rendering functions are also available from MAXScript. See “Network Render Interface” and “Interface: NetRender” in the MAXScript Reference.

What's New in Network Rendering

As of 3ds max 5, network rendering is performed by software named backburner. Functionality is primarily the same as in previous versions of 3ds max, with a few minor differences. These include the following:

  • backburner installs in its own directory, where you can find all of the network rendering applications and services, as well as the settings files.

  • The Queue Manager program has been renamed Queue Monitor.

  • Setting up Server groups is now done only in the Queue Monitor. Also, you can have local groups, available only on the local computer, and global groups, available on all computers on the network.

  • Timeout settings have been moved from the Manager and Server applications to the Network Job Assignment dialog. This lets you set these on a per-job basis, rather than globally for all jobs.

  • Email notification is now available. Consequently, the ability to notify users via a separate Notify application has been removed.

Next Step

How Network Rendering Works

See also

Checking Requirements

Setting Up for Network Rendering

Network Job Assignment Dialog

The Queue Monitor Application

Installing Network Services

Batch Rendering

Troubleshooting Guide


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