3D MAX TUTORIALS

 

Optimizations Rollout

Create panel > Lights > Create a light. > General Parameters rollout > Select Advanced Ray-traced Shadows or Area Shadows. > Optimizations rollout

The Optimizations rollout provides additional controls for Advanced Ray-traced Shadow and Area Shadow generation.

See also

General Lighting Parameters

Shadow Parameters

Area Shadows Rollout

Advanced Ray-Traced Parameters Rollout

Interface

Transparent Shadows group

On—When checked, transparent surfaces will cast a colored shadow. Otherwise, all shadows are black.

Note: Shadows will generate faster with this value turned off.

A stained glass appears solid with the transparency optimization turned off.

Antialiasing Threshold—The maximum color difference allowed between transparent object samples before antialiasing is triggered. Increasing the value of this color will make the shadow less sensitive to aliasing artifacts and improve speed, decreasing the value will increase the sensitivity, improving quality.

Supersampled Surface group

Suppress Antialiasing—When checked, only Pass 1 is used during 2-Pass Antialiasing when shading a supersampled material.

Note: If disabled, rendering time can be increased without resulting in a better image.

Reflected/Refracted Shadows group

Suppress Antialiasing—When checked, only Pass 1 is used during 2-Pass Antialiasing when shading reflections or refractions.

Note: If disabled, rendering time can be increased without resulting in a better image.

Coplanar Face Culling group

Skip Coplanar Faces—Prevents adjacent faces from shadowing each other. This is of particular concern at the terminator on curved surfaces such as spheres.

Threshold—The angle between adjacent faces.

Range = 0.0 (perpendicular) to 1.0 (parallel).


Comments

Home
Selectiong Objects
Selection Commands
Objects Properties
Programmers Forum
Birthday Gift Baskets
Creating Geometry
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Effects and Post-Production

Systems Animation
Character Assemblies Lights and Cameras
Advanced Lighting
Material Editor, Materials, and Maps
Rendering
3D MAX FORUM

Managing Scenes and Projects
Utilities
User Interface
Customizing the User Interface
Default Keyboards
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Rendering to Textures

Introduction
Glossary
Getting Started with 3ds max
Viewing and Navigation 3D Space
Modifiers
Surface Modeling
Precision and Drawing Aids
SpaceWarps and Particle
Adobe_Premiere Tutorials

Web Designer - offers freelance web design services, redesign, graphic design, content management, web development and e-commerce.
LTD