3D MAX TUTORIALS

 

Perspective and Orthographic Viewport Controls

Right-click any viewport label. > Views > Choose a perspective or orthographic view.

Right-click any viewport label. > Views > Grid > Choose any grid view.

Select a shape. > Right-click any viewport label. > Views > Shape

Keyboard > P (Perspective), U (User), F (Front), K (Back), T (Top), B (Bottom), L (Left), R (Right)

Perspective, orthographic, user, grid, and shape viewports all share the same viewport controls.

Perspective and orthographic viewport controls include the following. Two of these controls are available in all viewports.

Zoom

Zoom All

Zoom Extents, Zoom Extents Selected (available in all viewports)

Field of View

Region Zoom

Pan

Arc Rotate, Arc Rotate Selected, Arc Rotate Sub-Object

Min/Max Toggle (available in all viewports)

Procedure

To undo changes to a perspective or orthographic viewport, do one of the following:

  1. Right-click the viewport label and choose Undo. The type of Undo is specifically named on the menu (for example, Undo Zoom Extents).

  2. Press SHIFT+Z.

    Note: This is different from camera and light viewports, which require the use of Undo on the Main toolbar, or CTRL+Z.


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