3D MAX TUTORIALS

 

Placing Lights and Cameras

Lights and cameras placed to compose a scene

The resulting scene

You place lights and cameras to complete your scene in much the same way lights and cameras are placed on a movie set prior to filming.

Default Lighting

Default lighting evenly illuminates the entire scene. Such lighting is useful while modeling, but it is not very artistic or realistic.

Placing Lights

You create and place lights from the Lights category of the Create panel when you are ready to get more specific about the lighting in your scene.

The program includes the following standard light types: omni, spot, and directional lights. You can set a light to any color and even animate the color to simulate dimming or color-shifting lights. All of these lights can cast shadows, project maps, and use volumetric effects.

See Guidelines for Lighting.

Photometric Lights

Photometric lights provide you the ability to work more accurately and intuitively using real-world lighting units (i.e. lumens and candelas). Photometric lights also support industry standard photometric file formats (IES, CIBSE, LTLI) so that you can model the characteristics of real-world manufactured luminaires, or even drag ready-to-use luminaires from the Web. Used in conjunction with the new Radiosity Solution, Photometric lights let you evaluate more accurately (both physically and quantitatively) the lighting performance of your scene.

Photometric lights are available from the Create panel > Lights > Photometric.

Daylight System

The Daylight system combines sunlight and skylight to create a unified system that follows the geographically correct angle and movement of the sun over the earth at a given location. You can choose location, date, time, and compass orientation. You can also animate the date and time. This system is suitable for shadow studies of proposed and existing structures.

Viewing Lighting Effects in the Scene

When you place lights in a scene, the default lighting turns off and the scene is illuminated only by the lights you create. The illumination you see in a viewport is just an approximation of the true lighting. Render your scene to view lighting accurately.

Placing Cameras

You create and place cameras from the Cameras category of the Create panel. Cameras define viewpoints for rendering, and you can animate cameras to produce cinematic effects such as dollies and truck shots

See Common Camera Parameters.


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