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Raytrace Map

Material Editor > Maps rollout > Click a Map button. > Material/Map Browser > Raytrace

Raytrace map creates highly reflective and refractive surfaces.

Raytrace map provides fully raytraced reflections and refractions. The reflections and refractions it generates are more accurate than those produced by the reflect/refract map. Rendering raytraced objects is slower than using Reflect/Refract. On the other hand, Raytrace is optimized for rendering 3ds max scenes, and you can further optimize it for your scene by excluding specific objects or effects from raytracing.

You can also use the Raytrace material, which uses the same raytracer to generate accurate, raytraced reflections and refractions. The differences between Raytrace map and Raytrace material are:

Interface

The interface for the Raytrace map is contained in four rollouts:

Raytracer Parameters Rollout

Raytrace: Attenuation Rollout

Raytrace: Basic Material Extensions Rollout

Raytrace: Refractive Material Extensions Rollout

These rollouts (except for Attenuation) have been reorganized in 3ds max 5.


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